11/5/2023 0 Comments Halo infinite story bad![]() There’s always something to shoot at, and the multiple objectives and collectibles keep you busy. You’re free to explore every inch of what 343 has created. Whether on foot or by vehicle, all of it is fun to traverse. The First Strike power kick upgrade is particularly badass, and I also can’t express how satisfying it is to grapple and throw fusion coils. It’s made for the freshest and most exciting gameplay addition in franchise history between grappling terrain for traversal, highjacking vehicles, and grabbing weapons and equipment from afar. It’s a literal game-changer, and I can’t imagine playing future Halo games without it. Game-Changing GrappleĮvery upgrade provides a significant advantage in combat, but none compare to the grapple. As cliche as collecting items for upgrades can be, I enjoyed seeing more of the world as I went after them. Each piece is upgraded with Spartan Cores scattered around the world. Fortunately, the complete equipment arsenal is unlocked through the first few main missions. The higher difficulties will undoubtedly give more incentive to your equipment, notably the Drop Wall and Threat Sensor. It was as moderately challenging as I’d anticipated, but I could sense that the campaign can be best experienced on Heroic or Legendary. While I intend to play again on Legendary, my first run was on Normal. It doesn’t affect gameplay, and it’s funny every time. It’s probably a minor glitch that needs to be polished, but I hope it doesn’t change. However, unless I physically move them out of the way, they get crushed and die every time I call in a vehicle at a FOB. They’re mostly functional and are actually capable of surviving big battles. Enemies react accordingly to your actions, and each type presents specific challenges in firefights. has always been excellent, and that reputation remains in Infinite. ![]() However, there were moments I stumbled upon a new cosmetic item for multiplayer or groups of endangered marines that resulted in more memorable gameplay experiences. The TACMAP functions well and is helpful in finding what you’re looking for, but it primarily equates to working through a checklist like any other familiar open-world game. I would’ve preferred for more legacy weapons to return in Infinite’s campaign, but these variants are still fun ways to mix up gunplay.Ĭapturing Forward Operating Bases reveals all the points of interest in the surrounding area aside from Skulls. UNSC weapon variants are unlocked as you increase Valor, most of which feature interesting changes like a long-ranged AR, a BR with a faster fire rate, and a sniper with a larger mag and reticle. Different colors or Banished trinkets akin to rare weapons in Destiny would’ve given them more character. ![]() Aesthetically, they look exactly the same, only they’re all painted white. ![]() There are some useful ones like a Skewer with explosive spikes, the old lock-on rocket launcher, and others with faster rates of fire compared to their regular counterparts. They serve as mini boss battles and carry rare weapon variants. I love the inclusion of High Value Targets. They’re all laid out differently, but there are only a few different objectives across them all. Toward the end of the game, some of the side missions begin to feel a little repetitive.
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